Estimate the effort required to develop an Object-Oriented Software utilizing class point approach
Main Article Content
Authors
Abstract
The time and effort put into creating a piece of software may have a significant impact onwhether or not it is commercially successful. As a second step, we examine the found classes' localmethods and their interplay with the rest of the system to ascertain their complexity. In softwaredevelopment, estimation is the process of establishing the most precise measure of size required to designand test the programmed system, based on the software's needs. For calculating rough estimates of thesize of Objective Oriented OO products, we provide a technique that has resemblance to FP (FunctionPoint) we call it Class Point. Particularly, two metrics like number of methods and number of attributesare used for user objects that include design patterns.
Downloads
Download data is not yet available.
Article Details
Section
Articles
References
- TülinErçelebiAyyildiz et.al (2018) Size and Effort Estimation Based on Problem Domain Measures for Object-Oriented Software
- Mr. RUSHIKESH S. RAUT (2020) Research Paper on Object-Oriented Programming (OOP) e-ISSN: 2395-0056 p-ISSN: 2395-0072
- Joseph Yoder et.al (2019) Current Challenges in Practical Object-Oriented Software Design
- GurusiddarajKonded et.al (2019) A Survey Paper on Object Oriented Software Engineering ISSN 2321 0613
- Osman Gazi Yildirim et.al (2021)An Action Research Study on the Development of Object-Oriented Programming Course
- Amit Verma, Navdeep Kaur Gill, "Analysis of Watermarking Techniques", International Journal of Computer Science and Technology (IJCST), Vol. 7, Issue 1, pp. 153-156, Jan- March 2016.
- kaur, l., kaur, n., ummat, a., kaur, j., &kaur, n. (2016). research paper on object-oriented software engineering. international journal of computer science and technology, 36-38.
- Kalinga, E. A. (2018). Learning by doing in teaching and learning Object-Oriented Analysis and Design approach to software development. Proceedings of the 12th International Multi-Conference on Society, Cybernetics and Informatics (IMSCI 2018).
- Clarke, P. J., &Pierantonio, A. (2018) Teaching modeling: A software perspective. Computer Science Education, 28(1), 1-4. doi:10.1080/08993408.2018.1486535
- Attane, P., &Kanjug, I. (2020, November). A Study of Learner's Mental Model and Motivation Using Constructivism Online Learning Environment to Promote Programming in Rural School. In International Conference on Innovative Technologies and Learning (pp. 361-366). Springer, Cham.
- Avcı, Ü. &Ersoy, H. (2018). Bilgisayar Programlama Derslerinde Öğrenme Motivasyonu Ölçeğinin Türkçe Uyarlaması: Geçerlilikve Güvenilirlik Çalışması. Journal of Higher Education & Science/YüksekögretimveBilimDergisi, 8(1).
- Balla, T., &Király, S. (2020). A Discussion of Developing a Programming Education Portal. Central-EuropeanJournal of New Technologies in Research, Education and Practice, 1-14
- Zainal Abidin, N. H., Arsad, R., Muslim, N., & Masrom, S. (2020). Computer game application for JAVA programming language learning. Mathematical Sciences and Informatics Journal (MIJ), 1(1), 77-89.
- Zhu, J., Alderfer, K., Furqan, A., Nebolsky, J., Char, B., Smith, B., ... &Ontañón, S. (2019, August). Programming in-game space: how to represent parallel programming concepts in an educational game. In Proceedings of the 14th International Conference on the Foundations of Digital Games (pp. 1-10).
- Wong, Y. S., Hayati, M. Y. M., & Tan, W. H. (2016, September). A propriety game-based learning game as learning tool to learn object-oriented programming paradigm. In Joint International Conference on Serious Games (pp. 42-54). Springer, Cham.